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NEW QUESTION: 1
ビューが表示するデータを操作するロジックステートメントが必要なインデックス付きビューを作成する必要があります。
どちらのデータベースオブジェクトを使用しますか? それぞれの正解は完全な解を提示します。
A. ユーザー定義のスカラー関数
B. ユーザ定義のテーブル値関数
C. CRL関数
D. ストアドプロシージャ
Answer: B,D

NEW QUESTION: 2
비즈니스 연속성 교육 및 실제 복구 사고에서 얻은 교훈을 어떻게 활용할 수 있습니까?
A. 인식 및 훈련을 위한 대안 옵션
B. 개선의 수단으로
C. 정책 필요성의 지표로
D. 비즈니스 기능 갭 표시기로서
Answer: B

NEW QUESTION: 3
This question is about the formation of OSPF adjacency. An OSPF adjacency will not form correctly across a point-to-point link in the same area. Which would most likely cause this problem?
A. Each interface is configured with the ip unnumbered loopback 0 command.
B. Each interface is configured with secondary addresses as well as primary addresses.
C. Each interface has a different OSPF cost.
D. Each interface has a different MTU size.
Answer: D
Explanation:
Unequal MTU means stuck in EX-START
The states are Down, Attempt, Init, 2-Way, Exstart, Exchange, Loading, and Full.
Down This is the first OSPF neighbor state. It means that no information (hellos) has been
received from this neighbor, but hello packets can still be sent to the neighbor in this state.
During the fully adjacent neighbor state, if a router doesn't receive hello packet from a
neighbor within the RouterDeadInterval time (RouterDeadInterval = 4*HelloInterval by
default) or if the manually configured neighbor is being removed from the configuration,
then the neighbor state changes from Full to Down.
Attempt
This state is only valid for manually configured neighbors in an NBMA environment. In
Attempt state, the router sends unicast hello packets every poll interval to the neighbor,
from which hellos have not been received within the dead interval.
Init
This state specifies that the router has received a hello packet from its neighbor, but the
receiving router's ID was not included in the hello packet. When a router receives a hello
packet from a neighbor, it should list the sender's router ID in its hello packet as an
acknowledgment that it received a valid hello packet.
2-Way
This state designates that bi-directional communication has been established between two
routers. Bidirectional means that each router has seen the other's hello packet. This state
is attained when the router receiving the hello packet sees its own Router ID within the
received hello packet's neighbor field. At this state, a router decides whether to become
adjacent with this neighbor. On broadcast media and non-broadcast multiaccess networks,
a router becomes full only with the designated router (DR) and the backup designated
router (BDR); it stays in the 2-way state with all other neighbors. On Point-to-point and
Point-to-multipoint networks, a router becomes full with all connected routers.
At the end of this stage, the DR and BDR for broadcast and non-broadcast multiacess
networks are elected.
For more information on the DR election process, refer to DR Election.
Note: Receiving a Database Descriptor (DBD) packet from a neighbor in the init state will
also a cause a transition to 2-way state.
Exstart
Once the DR and BDR are elected, the actual process of exchanging link state information
can start between the routers and their DR and BDR.
In this state, the routers and their DR and BDR establish a master-slave relationship and
choose the initial sequence number for adjacency formation. The router with the higher
router ID becomes the master and starts the exchange, and as such, is the only router that
can increment the sequence number. Note that one would logically conclude that the
DR/BDR with the highest router ID will become the master during this process of master-
slave relation. Remember that the DR/BDR election might be purely by virtue of a higher
priority configured on the router instead of highest router ID. Thus, it is possible that a DR
plays the role of slave. And also note that master/slave election is on a per-neighbor basis.
Exchange
In the exchange state, OSPF routers exchange database descriptor (DBD) packets.
Database descriptors contain link-state advertisement (LSA) headers only and describe the
contents of the entire link-state database. Each DBD packet has a sequence number which
can be incremented only by master which is explicitly acknowledged by slave. Routers also
send link-state request packets and link-state update packets (which contain the entire LSA) in this state. The contents of the DBD received are compared to the information contained in the routers link-state database to check if new or more current link-state information is available with the neighbor.
Loading In this state, the actual exchange of link state information occurs. Based on the information provided by the DBDs, routers send link-state request packets. The neighbor then provides the requested link-state information in link-state update packets. During the adjacency, if a router receives an outdated or missing LSA, it requests that LSA by sending a link-state request packet. All link-state update packets are acknowledged.
Full In this state, routers are fully adjacent with each other. All the router and network LSAs are exchanged and the routers' databases are fully synchronized. Full is the normal state for an OSPF router. If a router is stuck in another state, it's an indication that there are problems in forming adjacencies. The only exception to this is the 2-way state, which is normal in a broadcast network. Routers achieve the full state with their DR and BDR only. Neighbors always see each other as 2-way.
Troubleshooting OSPF Neighbor Relationships OSPF Neighbor List is Empty OSPF not enabled properly on appropriate interfaces Layer 1 or 2 not functional Passive interface configured Access list(s) blocking Hello packets in multiple directions Error in IP address or subnet mask configuration Hello or dead interval mismatch Authentication configuration error Area ID mismatch Stub flag mismatch OSPF adjacency exists with secondary IP addressing or asynchronous interface Incorrect configuration type for nonbroadcast multiaccess (NBMA) environment OSPF Neighbor Stuck in Attempt Misconfigured neighbor statement Unicast nonfunctional in NBMA environment OSPF Neighbor Stuck in init Access list or Layer 2 problem blocking Hellos in one direction Multicast nonfunctional on one side Authentication configured on only one side Broadcast keyword missing from the map command OSPF Neighbor Stuck in Two-Way Priority 0 configured on all routers OSPF Neighbor Stuck in Exstart/Exchange Mismatch interface maximum transmission unit (MTU) Duplicate router IDs on routers Broken unicast connectivity Network type of point-to-point between Primary Rate Interface (PRI) and Basic Rate Interface (BRI)/dialer OSPF Neighbor Stuck in Loading Mismatched MTU Corrupted link-state request packet
Reference http://www.cisco.com/en/US/tech/tk365/technologies_tech_note09186a0080093f0e.shtml Cisco General Networking Theory Quick Reference Sheets